The blood of birds brings sorrow, yet the blood of fish does not. Blessed are those gifted with a voice.

しめど、魚しまず声あるものはいなり



- Saitō Ryokuu





ARIA is a CGI animated short film that explores the entangled futures of gender, technology, and memory through the figure of a female AI agent named ARIA. Set in the fictional smart city Dream Harbor in the year 2050, the film imagines an East Asian metropolis where nostalgic urban aesthetics coexist with a hyper-digitized surveillance regime. Though speculative, the narrative draws deeply from real-world histories, reflecting how East Asia’s unresolved pasts continue to shape its technological futures.

On the verge of deactivation and disposal as e-waste, ARIA transforms into a virtual being and enters into a final conversation with her supervisory operating system. This intimate exchange challenges the myths of techno-optimism and accelerationist progress. Both non-human characters—ARIA and the Operating System - embody the dual roles of the supervised and the supervisor, revealing a recursive power dynamic where humans and machines continually co-shape one another.

Rooted in empirical research, the work highlights how East Asian approaches to AI desgin differ from Western paradigms, particularly in the persistent gendering of robots and service technologies. Drawing from state policies like China’s 2049 development agenda and Japan’s Innovation 25 and Moonshot R&D program, ARIA critically examines how national dreams are encoded into machines. The film foregrounds the temporal tensions of the region—where imagined futures and chronopolitics remain haunted by historical traumas.

While ARIA’s hyper-sexialized form may seem like a science fiction, her story is grounded in the real politics of design, labor, and identity. This is not a dystopia—it is a mirror. Through game-Engine cinema and speculative narritive, ARIA offers a poetic intervention into how we code gender, dream futures, and remember histories.






 

YU is a filmmaker, CG artist, and lawyer whose work explores hyperreality, virtual humans, and digital culture. With a background in law, her practice critically engages with governance, identity, and the socio-legal implications of digital embodiment. She investigates how emerging technologies reinforce or challenge historical structures of power, particularly around gender, memory, and the representation of female bodies in digital spaces. Her research also examines chronopolitics, exploring how digital memory, automation, and AI-generated
narratives reshape historical consciousness and reframe imaginaries of the future.


Jin Keon is a contemporary artist and director whose work critically examines overconsumption, capitalism, and modern societal structures. With over 20 years of experience across art, fashion, and digital media, he blends visual and installation art with commercial filmmaking and design. His practice uses humor and satire to expose contradictions in consumer society, prompting reflection on social roles. Jin Keon has exhibited globally, participated in Takashi Murakami's Geisai, and continues to create thought-provoking work that challenges dominant